A game that follows the journey of a young plant whose goal is to survive alone at home (and maybe destroy it a little) until its owners return from vacation.
Early 2024 • Game Design • Mobile app • Blender • Unity engine
Character Design
Meet Bloom, the simplest plant you’ve ever seen. Not some fancy exotic species—just a regular "plant." But don’t be fooled by its basic appearance. Bloom has a playful, mischievous side, bouncing around with purpose, determined to thrive despite the odds. Every movement, from its silly skips to its stubborn resilience, reflects its quirky personality. It’s a plant with attitude!
Level Design
The game has three main levels, each set in a different room of the house, plus a tutorial stage to get you familiar with the controls and mechanics. In each level, Bloom has one central mission: unlock the door to the next room. But, there are also side quests, where Bloom gets to exact some petty revenge on the neglectful homeowner who left it behind. The challenge? Complete all puzzles before Bloom runs out of water and sunlight—its lifelines.
UI elements
The UI is clean and intuitive, focusing on minimalism to reflect Bloom’s simple nature. Water and sunlight meters are front and center, keeping the player focused on the plant's survival. Quest prompts are straightforward, and all interactions are based on realistic physics, adding to the immersive experience.
Icons and buttons
HUD
Screenshots and Videos
Bloom was built in Unity and designed for mobile devices and tablets, making it accessible to everyone—because, let’s be honest, who doesn’t have a phone these days? And yeah, playing it on an iPad is especially fun. Animations were done in Blender, and the sound? Inspired by Mort Garson’s 1976 album "Plantasia"—music made to help your plants grow. Bloom’s journey is quirky, challenging, and surprisingly educational. So next time you go on vacation, don’t forget to water your plants… and don’t be shocked if there’s a little chaos when you come back.