4 Pirate ships willing to find the hidden treasure before all of the others. in order to achieve this, they will have to overcome the obstacles and unpredictable dangers of the sea!
Late 2022 • Game Design • Board Game • Blender • Illustrator • MidJourney
Game Mechanism
Auction/Bidding:
In board games, the auction mechanism involves some form of player bidding in order to secure certain advantages in the game, whether these are resources, special actions, roles, or abilities, with the advantages going to the player(s) willing to pay the most.
In board games, the auction mechanism involves some form of player bidding in order to secure certain advantages in the game, whether these are resources, special actions, roles, or abilities, with the advantages going to the player(s) willing to pay the most.
Crew Members
Warriors: help you win fights against sea monsters and other ships. each warrior has a power level from 1-3
Scouts: help on danger zones and some surprise cards.
Doctors: if a player loses a fight, he doesn’t need to go back to a check point, but he still lose a golden coin.
Scouts: help on danger zones and some surprise cards.
Doctors: if a player loses a fight, he doesn’t need to go back to a check point, but he still lose a golden coin.
Slots
Regular Slots: when the player lands on this slot, nothing happens.
Golden Slots: when a player lands on a surprise slot, he draws a card from the surprise cards deck. each card holds a different effect on the player.
trading Slots: when a player land on a trading island slot, he gets a golden coin and roll the dice to start a bid on crew members, the same as the setup.
Golden Slots: when a player lands on a surprise slot, he draws a card from the surprise cards deck. each card holds a different effect on the player.
trading Slots: when a player land on a trading island slot, he gets a golden coin and roll the dice to start a bid on crew members, the same as the setup.
Blue Danger Slots: a player need to stop before a slow area. To advance the slow area each player role the dice: 1-3 the player stays in his place, 4-6 the player move 1 square.
if the player have a scout than he can advance more easily in the slow area.
if the player have a scout than he can advance more easily in the slow area.
Red Monster Slots: when a player lands on this slot, he draws a monster card and should fight it.
if the player loses to the monster, he must return to the last trade island and he loses one golden coin.
if a player wins the fight, he gets one golden coin and a big barrel. next time a player fight against a monster, the monster gain one power point according to the player barrel number.
if the player loses to the monster, he must return to the last trade island and he loses one golden coin.
if a player wins the fight, he gets one golden coin and a big barrel. next time a player fight against a monster, the monster gain one power point according to the player barrel number.
Battles
Fighting other players
If two players are landing on the same slot, they fight against each other.
each player rolls the dice and add the number of the strongest warrior power he owns, to the number on the dice. the player with the higher power, wins.
the player who loses has to give one gold coin to the winner and return to the last trade island.
each player rolls the dice and add the number of the strongest warrior power he owns, to the number on the dice. the player with the higher power, wins.
the player who loses has to give one gold coin to the winner and return to the last trade island.
Floating barrels
When a player draws a surprise card of a hidden barrel, he can put a barrel on one slot of his choice on the board. if another player lands on that slot, he loses one turn.
a player can’t put a hidden barrel on danger zone slots.
a player can’t put a hidden barrel on danger zone slots.
Cards and Board